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Nature textures and models repository

Re: Nature textures and models repository

Postby Alpha 3D » February 5th, 2015, 1:44 pm

@djm

Well I definitely wouldn't dream of using unless I contributed a good deal of work to it, or paid for it. Sorry that I still sound greedy... :problem: I'm certainly not trying to be.
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Re: Nature textures and models repository

Postby Alpha 3D » February 5th, 2015, 1:44 pm

I say CC-0, or at least CC-BY... My opinion ;)
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Re: Nature textures and models repository

Postby IrascibleOne » February 5th, 2015, 6:39 pm

I know a few of us have already voiced our opinion on the matter, but I'll just throw out a bunch of licensing options to cover our bases.
  • We could use a Creative Commons license. Easy to make the terms, easy for people to understand, and it is a well known organization. Probably the easiest choice.
  • There are plenty of licenses to choose from at the open source initiative. If you're like me, you aren't terribly familiar with the details on any of these, so we'd have to go through them to figure out what has what we want.
  • We could always roll our own and make our own terms. This isn't difficult to do, but we would have to explain exactly what people can and cannot do and make sure we are all on the same page about it.
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Re: Nature textures and models repository

Postby bonrw1 » February 6th, 2015, 4:33 am

IrascibleOne wrote:I know a few of us have already voiced our opinion on the matter, but I'll just throw out a bunch of licensing options to cover our bases.
  • We could use a Creative Commons license. Easy to make the terms, easy for people to understand, and it is a well known organization. Probably the easiest choice.
  • There are plenty of licenses to choose from at the open source initiative. If you're like me, you aren't terribly familiar with the details on any of these, so we'd have to go through them to figure out what has what we want.
  • We could always roll our own and make our own terms. This isn't difficult to do, but we would have to explain exactly what people can and cannot do and make sure we are all on the same page about it.

I would go with our own. If not, then Creative Commons.
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Re: Nature textures and models repository

Postby bonrw1 » February 6th, 2015, 4:35 am

Will we also have rocks?
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Re: Nature textures and models repository

Postby Alpha 3D » February 6th, 2015, 4:56 am

I hope so :) And I'll go make our own... It's just sounds more customizable :D
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Re: Nature textures and models repository

Postby brektzar » February 6th, 2015, 9:47 am

Yes, anything nature related will fit this package! :)

And, sure, our own license sounds good.
But lets make it really clear and easy to understand.
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Re: Nature textures and models repository

Postby Alpha 3D » February 6th, 2015, 3:02 pm

Okay, so will we be able to create a scene, throw some of the assets in, and sell it?
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Re: Nature textures and models repository

Postby djm » February 6th, 2015, 3:09 pm

I think the pack should be open to use as you wish but credit should be given to those who contributed if used for commercial use.
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Re: Nature textures and models repository

Postby Alpha 3D » February 6th, 2015, 6:32 pm

Or just credit the "Dark Scarab Team" as I think it would be a little ridiculous to write every single person who contributed to the pack. For Example, writing: "Grass, trees, and rocks created by Dark Scarab Team" would be much easier than writing "Grass, trees, and rocks created by Bob, Frank, Joe, Bill, Rick, Fred, and Jerry" You know? It's just so much more writing, and quickly becomes uninteresting to the point of the modeler potentially loosing a sale. :( That's my opinion anyhow ;)
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