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Constraining mesh deformation?

Constraining mesh deformation?

Postby wagnerpf » September 26th, 2011, 11:56 am

My model currently has his body skinned to his armature, but then he has inflexible (not deformable) armor parented to the bones that encases his body. When I move the bones, sometimes the body mesh will deform in a way that makes it pop out through the armor. Is there some way to constrain this from happening? Is my only option to modify the vertex points in a way so that this doesn't happen?
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Re: Constraining mesh deformation?

Postby SPARTAN-001 » September 26th, 2011, 12:35 pm

You probably want to weight your armature so that it doesn't cause this to happen. Apart from that there's not much else you can do.
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Re: Constraining mesh deformation?

Postby 3LeggedDog » September 28th, 2011, 1:48 am

Well, I've seen where some people have given the armor, or packs, of characters their own bone - or you can make the armor a seperate object altogether, and then parent it to the character.
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