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Browning 50. Cal. w/swivel mount

Browning 50. Cal. w/swivel mount

Postby 3LeggedDog » August 16th, 2010, 3:31 pm

Here is the packed blend. of my machine gun. I finally got the mouselook script to work, but now it won't shoot!
Also, one of the constraints doesn't work; haven't figured that out yet. (I think I'm going to go ahead and start devoting the majority of the time I've alloted for this project to studying Python - I think it will be a lot easier to learn the GE.)

(The cylinder goes in the vehicle, of course, and it is white because all my vehicles so far are textured arctic camo.)
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Re: Browning 50. Cal. w/swivel mount

Postby IrascibleOne » August 16th, 2010, 7:24 pm

That's pretty cool. 2.5 kept crashing whenever I tried it though (might only be me), but it works great in 2.49. It would be pretty awesome to see it shoot.
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Re: Browning 50. Cal. w/swivel mount

Postby 3LeggedDog » August 17th, 2010, 7:17 am

Thanx. (Forgot to mention it was made on 2.49b - sorry.)
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Re: Browning 50. Cal. w/swivel mount

Postby themitchel0 » August 17th, 2010, 8:57 pm

did u follow a tut for this ; if so link please!
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Re: Browning 50. Cal. w/swivel mount

Postby 3LeggedDog » August 18th, 2010, 6:46 am

Here u go:

http://www.tutorialsforblender3d.com/Ga ... index.html

Use the mouselook tut. the mitchel0 (there is a bunch of cool/time savers on that site).
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Re: Browning 50. Cal. w/swivel mount

Postby themitchel0 » August 18th, 2010, 10:35 am

YAY thank you!

edit also did you make that .50 cal on ur own cause its nice!!
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Re: Browning 50. Cal. w/swivel mount

Postby 3LeggedDog » August 19th, 2010, 4:27 am

Hey, thanks for the complement! Yep, I made the model with Ani8or, only because I'm still stuck on it, but I'm faster with Blender. (I still use Ani8or for my UV textures - and I don't see any reason to spend more time learning Blender's texturing until I've tackled Python. I've come to the conclusion that building a decent game requires scripting, period. So now I'm going to devote all my time to learning python ;) )

(Edit) Here's the tut. I'm getting ready to start on.

http://inventwithpython.com/
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Re: Browning 50. Cal. w/swivel mount

Postby themitchel0 » August 19th, 2010, 6:02 am

nicee and thanks
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Re: Browning 50. Cal. w/swivel mount

Postby djm » August 19th, 2010, 6:08 am

Even though it's not done yet (I suppose) the looks of it is really cool! Can't wait to see the complete version of it :)
Regards, DJM aka Sheldin!

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Re: Browning 50. Cal. w/swivel mount

Postby 3LeggedDog » August 19th, 2010, 7:07 am

Thnx. Nope, not done yet. I'm going to need two sets of models, more or less, if I understand Normal Mapping with Blender - and then there is LOD to consider, but as far as I know Blender does MIPMapping automatically, as long as it is turned on. I think each level of LOD needs its own set of models, but I might not need the LOD levels if I just use the Normal Maps. (Really in deep water now :think: )
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