brektzar wrote:I would add some variation in the geometry between left and right sides of the head, it kinda looks exactly the same on both sides, imperfection is perfection in these cases
Also, you could have another texture over the veins\scars on it, i think it would add a lot of detail as long as its not overdone.
But, its looking really cool
I also made a few aliens Theyre fun to make, no worries about anything, an alien can look like a soda can with antlers if it feels like it
brektzar wrote:I would probably use Blender to bake the AO\normals to a map, put that map in gimp and do it that way, you can also use the AO\normal map for other stuff to make it even more awesome.
Blender has all the tools you need, mudbox and zbrush are not needed
Difference between mudbox and zbrush, if i remember correctly, zbrush uses voxels when sculpting, which is why its lag free where mudbox uses traditional geometry. Mudbox is good for alot of stuff but zbrush is better and faster imo.
Users browsing this forum: No registered users and 1 guest