blenderNetworkpatreonblender-logosdheartuserthtimesbookphotopencilmap-markerchevron-rightbancommentcommentstwitterfacebookrsschainnavicongoogle-plusenvelopelinkedinmail-replycalendar-otumblrredditstumbleuponshare-altbloggerflattrflag

LoZ: Ocarina of Time - Blender Game Remake PC/MAC

Re: LoZ: Ocarina of Time - Blender Game Remake PC/MAC

Postby djm » December 9th, 2012, 1:43 am

thanks :) Been doing a lot of things "behind the scenes" to improve the game, which I'll show in the next game-update video ^^
Regards, DJM aka Sheldin!

DeviantArt Profile
http://sheldiner.deviantart.com/

Youtube (Tutorials/Gaming)
http://www.youtube.com/SheldinLP
User avatar
djm
Pro
Pro
 
Posts: 478
Joined: December 11th, 2009, 4:04 pm
Location: Sweden

Re: LoZ: Ocarina of Time - Blender Game Remake PC/MAC

Postby Renix » October 22nd, 2013, 3:48 pm

Out of curiosity, where did this project end up/leave off?

(Personally speaking I'd prefer seeing Majora's Mask :P)
User avatar
Renix
Contributor
Contributor
 
Posts: 101
Joined: February 18th, 2012, 3:00 pm
Location: The Internet

Re: LoZ: Ocarina of Time - Blender Game Remake PC/MAC

Postby djm » October 26th, 2013, 6:16 am

I'm still working on it. But some parts of it has been lost (mainly models and textures) which I've had to redo. I've also got some other projects running, job searching and my music so this will take much more time than expected. :)


(Everyone says they'd rather see a MM remake, but I personally was no fan of that game what so ever..)
Regards, DJM aka Sheldin!

DeviantArt Profile
http://sheldiner.deviantart.com/

Youtube (Tutorials/Gaming)
http://www.youtube.com/SheldinLP
User avatar
djm
Pro
Pro
 
Posts: 478
Joined: December 11th, 2009, 4:04 pm
Location: Sweden

Re: LoZ: Ocarina of Time - Blender Game Remake PC/MAC

Postby Renix » November 26th, 2013, 1:46 pm

djm wrote:I'm still working on it. But some parts of it has been lost (mainly models and textures) which I've had to redo. I've also got some other projects running, job searching and my music so this will take much more time than expected. :)


(Everyone says they'd rather see a MM remake, but I personally was no fan of that game what so ever..)


Ah, I loved Majora's Mask. Such a darker take on the theme entirely. Might even be my favorite... maybe.
I believe they just made an HD remake of LoZ:Windwaker. I know they probably put a lot more effort into it, but looking at the Gamecube and Wii U versions side by side, seems like the HD remake just has a lot more environment lighting.

How did you make the walk cycle?
User avatar
Renix
Contributor
Contributor
 
Posts: 101
Joined: February 18th, 2012, 3:00 pm
Location: The Internet

Re: LoZ: Ocarina of Time - Blender Game Remake PC/MAC

Postby djm » December 5th, 2013, 4:47 am

Hey Renix!

The walk-cycle (as bad as it is/was) was just animated frame by frame in Blender, implemented with acion-actuators and that's it. But I think you're talking about the switch between running walking.. And that's done by using properties as sensors:ish, You have a property for running, and as long as it's 1 (or TRUE) ou run. If it's anything else than 1/TRUE, you walk.

I have made some tests here and there and worked on my animations for quite some time now and I think I should update the walk and running cycles in this game before I forget about it. But with my Blender Tutorials Series Season 2 release around the corner I'd much rather spend my time on that and less on all my random "just for fun"-test games (I have waaaaay too many of those).
Regards, DJM aka Sheldin!

DeviantArt Profile
http://sheldiner.deviantart.com/

Youtube (Tutorials/Gaming)
http://www.youtube.com/SheldinLP
User avatar
djm
Pro
Pro
 
Posts: 478
Joined: December 11th, 2009, 4:04 pm
Location: Sweden
Previous
Return to Blender Game Engine

Who is online

Users browsing this forum: No registered users and 1 guest

cron