The animation is now finished. I'm sure you'd like to view it.
1. Reset the frame in the box to 1, which is the starting frame of the animation.
2. Click on the Play key to view the animation in the 3d window. (The Play button will become a Stop button as soon as you press Play - so you can stop the animation; or you can put your mouse cursor in the 3d window and press the "esc" key.)
Ok, time to put the animation in the game engine.
1. Click on the little blue pack man to change the bottom screen to the game engine editor.
2. Add a Sensor, Controler and Actuator by clicking all three of the Add buttons.
3, Click and drag from the left pippet to the right dimple to make a connection from the Sensor to the Controller, and also for the Controller to the Actuator.
4. Reset the Actuator from Motion to Ipo, and from Play to LoopEnd, and reset the End Frame to 60.
Now place your mouse cursor in the 3d window and press the "p" key to watch the animation in the game engine. Press the "esc" key when you have finished viewing the animation.
All done! Now, what about those other items in that key menu? You could have rotated the cube, and recorded that, or rotated it. You can do the same thing with just images, or even sounds. Resize works, too:viewtopic.php?f=5&t=715
Oh, one last thing. I'm not exactly sure how you get back to the default editor setup. I do know that if you use the ctrl+left arrow key combo again Blender will switch to a different editor setup, and with enough such changes, will eventually bring you back to the default editor setup.
You do not have the required permissions to view the files attached to this post.