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Matcaps

Re: Matcaps

Postby brektzar » September 25th, 2014, 12:29 pm

There we go!
Thanks for clearing it up Irascible! :)
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Re: Matcaps

Postby Alpha 3D » September 25th, 2014, 1:37 pm

Actually, now I'm lost :Doh:
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Re: Matcaps

Postby brektzar » September 25th, 2014, 2:02 pm

Basically what you do is add a shadeless material with the desired matcap as the texture but set to normals instead of UVs, global, object etc.
If you render that the matcap will be rendered, for best effect i believe i said AO should be used, but im unsure if that helps since this was ages ago.
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