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Baking Constraints

Baking Constraints

Postby Dictator-for-life » April 5th, 2009, 10:50 am

As the topic suggests, I need to know how to bake constraints into IPOs. I am trying to make an object follow a path, but I can't run it in the game engine. I am pretty sure I saw the option somewhere in the interface, but I can't seem to find it again.. Any suggestions/help are welcome!
"Along with 'Antimatter,' and 'Dark Matter,' we've recently discovered the existence of 'Doesn't Matter,' which appears to have no effect on the universe whatsoever." -The 5th Wave
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Re: Baking Constraints

Postby IrascibleOne » April 5th, 2009, 4:41 pm

Can't say I have ever used it. Even so, I think I have seen it before. I just can't seem to find it. Now it's going to bug me...
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Re: Baking Constraints

Postby Dictator-for-life » April 11th, 2009, 11:31 am

I found it! Turns out it was a script.. :wall:

Well, guess that closes this then.
"Along with 'Antimatter,' and 'Dark Matter,' we've recently discovered the existence of 'Doesn't Matter,' which appears to have no effect on the universe whatsoever." -The 5th Wave
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