Recently I've been seeing more and more issues popping up regarding this, especially for character design. Which is better, Poly Modeling or Sculpting?
Now let's take into consideration, Poly Modeling would definitely be more favorable if you're goal is to create a low polygon mesh. Low polygon meshes are superior when it comes to animating and topology. They can also be a great base for a high-poly sculpt later.
Purely sculpting on the other hand would mean high poly and great for still images that aren't animated, but are highly detailed. To achieve a lower poly model from a sculpt, it would have to be retopo'd, which is actually a pretty basic skill taught in animation/modeling courses (with the emphasis on speed).
Nowadays, computers are pretty high-end and can handle a decent amount of polygons. Sculpting is also deemed faster for creating 3D sketches and prototype models. I'll admit I'm a bit more bias towards the traditional poly modeling method, though. What do you guys think?