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Chair trouble

Chair trouble

Postby o0SlyDuck0o » March 28th, 2013, 5:25 am

Hey guys

So I need to model this particular chair.
I understand how the basics work, I’ve seen plenty of tutorials on making tables and chairs from a box using the ctrl + R and extrude tools. But modeling the cushion and the back of the chair is proving very difficult and I can’t help but feel there must be a smarter way of doing it than the method I used which was by extruding out the top and bottom row from the back, using the ctrl + R tool, subdividing the panels and using the grab tool to bend them with proportional editing turned on. For the time being the cushion is its own separate object.
A
Last edited by o0SlyDuck0o on April 8th, 2013, 3:02 pm, edited 1 time in total.
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Re: Chair trouble

Postby brektzar » March 28th, 2013, 9:15 am

I think you should put a regular cube there, scale the cube down on the Z-axis so its not super thick. then add an edgeloop at the very bottom of the cube to make the lower edge sharper. Then just add loops as you see fit untill you have the shape of the cushion. If you want the folds in the corner that cushions usually have you have to model them by hand. but you only need to model one corner, the other corners can be mirrored :P
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Re: Chair trouble

Postby o0SlyDuck0o » March 28th, 2013, 11:14 am

In regards to the chair itself apparently one of the other students on my cousin's course used something called nurb curves to make his chair, by any chance do you know what that is?
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Re: Chair trouble

Postby brektzar » March 28th, 2013, 4:25 pm

I havnt really used nurbs that much, so i wont recommend it. I am sticking with box modeling :P
Nurbs is probably the best way to get a "real" circle, a true circle that is perfectly round. Nurbs use handles like bezier curves instead of vertices.
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Re: Chair trouble

Postby o0SlyDuck0o » March 29th, 2013, 5:53 am

I do feel like I am getting the hang of box modelling, however I really wanted to get a nice curving effect on the back of the chair, I may just have to read up on it.

As for the cushion, I think I'm going to leave it be however it seems like bad practice to have it separate from the actual chair, it would be a pain if I wanted to animate it, do you know of any way I could "copy and paste" it into the chair objects editing mode? That way I could just lay it on top and call it a day, or would that have its own set of problems when I came to texture it?
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Re: Chair trouble

Postby djm » March 29th, 2013, 8:11 am

As for the curved-feel to the chair you could always go for simple curves on your Box-modelling. However, I suggest you use nurbs when making such models. I for one find it easier to do so. (Haven't really done much Nurbs-modelling in Blender, but I have in Autodesk Maya.. Same principles apply to both though).

I'll see if I can find a nice and quick tutorial for you to follow along with.
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Re: Chair trouble

Postby o0SlyDuck0o » March 29th, 2013, 12:58 pm

Thank you that would be very helpful, I heard from another source that lattice modifiers might do the trick also.
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Re: Chair trouble

Postby brektzar » March 29th, 2013, 3:47 pm

Select both items and press ctrl+j to join them together.
But i would say thats its a good habit to keep big parts separate from each other. Especially for animation.
Just parent the cushion to the chair and it will follow the chairs every move.

I disagree with djm. Its such a simple object to model.
But your lattice idea is good. Its a great way to deform a mesh. But keep it simple and dont overdo the lattice resolution.

Oh, in your screenshot you have WAY to many vertices for the cushion. Use a low poly mesh with a subdivision modifier.
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Re: Chair trouble

Postby o0SlyDuck0o » March 30th, 2013, 4:18 am

Great advice, thanks guys!
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Re: Chair trouble

Postby brektzar » March 31st, 2013, 2:06 pm

No problem! Hope youll stay active here and keep asking\answering questions. :D
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