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The Blender Game Art Challenge

The Blender Game Art Challenge

Postby Nismo » June 28th, 2009, 5:40 am

TOPIC: A Cube - By using only texturing and lighting you must make a cube into an object for a game anything form a crate to a nuclear reactor is allowed :mrgreen:

RULES:
- Entries must be a screen shot on the model in real time (Press P) If you don't have GLSL feel free to PM the .blend to me and i'll run it and post a screen shot for you
- The contests are just for fun. The winner chooses the topic of the next contest! :D.
- After the deadline I will set up a poll so people can vote for a winner.
- The thread is open for works in progress. The last image you enter will be considered final unless stated otherwise.
- You can submit as many works as you want, although it is preferred you did only 1.
- All models must be made in Blender any graphics application can be used for textures
- When voting, please vote for someone other than yourself.
- The topic can be an object, a style (e.g horror, sci-fi) any other ideas will be considered

DEADLINES:
No deadline for this contest, i'll leave it open until there's 3 or 4 entries

(Thought this might be fun, Good luck :D )
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(='.'=)
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Re: The Blender Game Art Challenge

Postby Dictator-for-life » June 28th, 2009, 5:23 pm

Great, this could be fun.

Nismo wrote:If you don't have GLSL feel free to PM the .blend to me and i'll run it and post a screen shot for you

If you don't have GLSL, you might as well render it because that's how close it is. :D
Image
I don't have GLSL, so I'll have to send you my cube.
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Re: The Blender Game Art Challenge

Postby Nismo » June 29th, 2009, 4:22 am

Ah ok renders can be submitted aswell cause Blender has stared crashing when I try to run GLSL for me

Nismo
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(")_(")

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Re: The Blender Game Art Challenge

Postby Dictator-for-life » June 29th, 2009, 12:17 pm

Hmmm.. That's odd.. You know, I was only joking when I said that. We can still do realtime if we find a workaround..
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Re: The Blender Game Art Challenge

Postby Nismo » June 29th, 2009, 1:15 pm

Hehe ok real time if possible but if all else fails a render will be suitable
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(\__/)
(='.'=)
(")_(")

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Re: The Blender Game Art Challenge

Postby Dictator-for-life » June 29th, 2009, 4:03 pm

Did this within 10 minutes, enjoy.

Ingame (fake GLSL, best described as Multitexture..) 1 lamp:
Image

Render 3 Lamps:
Image

And if anybody wants to GLSL-ify my entry, here's the .blend, packed and ready to go:
http://www.2shared.com/file/6503860/5209c27e/crate.html
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Re: The Blender Game Art Challenge

Postby Nismo » August 7th, 2009, 9:11 am

Ok I will declare D-f-L the winner of this round, i think the topic was a bit boring and uninspiring. So I can either let this die or D-f-L can pick a new topic and we can carry on from there?
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Re: The Blender Game Art Challenge

Postby Dictator-for-life » August 7th, 2009, 7:46 pm

Well, there wasn't any competition.. So maybe since there was no 'winner,' we should let this die and bring it up later. Perhaps the timing was incompliant. I for one liked the idea..
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Re: The Blender Game Art Challenge

Postby IrascibleOne » August 7th, 2009, 10:28 pm

That's kinda how it goes sometimes...I would've enter had I remembered to when I didn't have something else going on. The same sort of thing happened with the first Official Contest here, if any of you remember that. I had finally ended it after letting it go for months.
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Re: The Blender Game Art Challenge

Postby Rezeul » August 7th, 2009, 10:45 pm

I completely forgot about this :crazy:
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